<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-20978354.post8229506846240768948..comments</id><updated>2010-05-25T07:07:15.771-04:00</updated><category term='Brinksmanship'/><category term='NYC Board Game Designers'/><category term='Off-Topic'/><category term='game ideas'/><category term='math'/><category term='business'/><category term='game designers'/><category term='Titans of Industry'/><category term='video games'/><category term='theme'/><category term='Privateering'/><category term='Things to Keep in Mind'/><category term='comic'/><category term='Black Market'/><category term='Theme Park'/><category term='Pioneer'/><category term='Anniversary Gift'/><category term='submission'/><category term='Municipality'/><category term='Playtesting Series'/><category term='design stories'/><category term='Battle Stations'/><category term='publisher'/><category term='game design'/><category term='rulebook'/><category term='graphic design'/><category term='Programmer'/><category term='response'/><category term='Things That Make Me Weep'/><category term='rerun'/><category term='playtest'/><category term='Game Design Assistant'/><category term='Moon Colonization'/><category term='Vampire game'/><category term='conventions'/><category term='Star Trek: Fleet Captains'/><category term='prototype'/><category term='design principles'/><title type='text'>Comments on Game Designer Wannabe: The Wrong Side of the Tracks</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.gamedesignerwannabe.com/feeds/8229506846240768948/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/8229506846240768948/comments/default'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2010/05/wrong-side-of-tracks.html'/><author><name>Michael R. Keller</name><uri>http://www.blogger.com/profile/07170175184112067309</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_AxF9RrUAxwU/TPBFfCGYmNI/AAAAAAAADIk/KWQ-RTD78J0/S220/visiblehandgames-notext-square.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>5</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-20978354.post-8729081514838808513</id><published>2010-05-25T07:07:15.767-04:00</published><updated>2010-05-25T07:07:15.767-04:00</updated><title type='text'>The roofs do not increase in height. They are righ...</title><content type='html'>The roofs do not increase in height. They are right triangles. It is similar to what you see here:&lt;br /&gt;&lt;br /&gt;http://www.bustler.net/images/gallery/the_factory_myplace_marks_barfield_architects_02.jpg&lt;br /&gt;&lt;br /&gt;Does anyone know what that kind of roof is called?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/8229506846240768948/comments/default/8729081514838808513'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/8229506846240768948/comments/default/8729081514838808513'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2010/05/wrong-side-of-tracks.html?showComment=1274785635767#c8729081514838808513' title=''/><author><name>GDW</name><uri>http://www.blogger.com/profile/07170175184112067309</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_AxF9RrUAxwU/SSd1jRaVWbI/AAAAAAAABEI/XRSFeOaM25s/S220/gdw_logo_medium.png'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.gamedesignerwannabe.com/2010/05/wrong-side-of-tracks.html' ref='tag:blogger.com,1999:blog-20978354.post-8229506846240768948' source='http://www.blogger.com/feeds/20978354/posts/default/8229506846240768948' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1457414214'/></entry><entry><id>tag:blogger.com,1999:blog-20978354.post-5054407845009440514</id><published>2010-05-25T00:27:27.376-04:00</published><updated>2010-05-25T00:27:27.376-04:00</updated><title type='text'>id need to see all 3 next to each other (commercia...</title><content type='html'>id need to see all 3 next to each other (commercial, residential, etc), but if this is the only one with particle effects i would keep it out and just keep the brown ground.&lt;br /&gt;&lt;br /&gt;also, this building is crazy tall on one side, right? or at least, crazy weird shaped, if each one of those staggered roofs is indeed higher than the one before it...</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/8229506846240768948/comments/default/5054407845009440514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/8229506846240768948/comments/default/5054407845009440514'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2010/05/wrong-side-of-tracks.html?showComment=1274761647376#c5054407845009440514' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.gamedesignerwannabe.com/2010/05/wrong-side-of-tracks.html' ref='tag:blogger.com,1999:blog-20978354.post-8229506846240768948' source='http://www.blogger.com/feeds/20978354/posts/default/8229506846240768948' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-479446194'/></entry><entry><id>tag:blogger.com,1999:blog-20978354.post-9212497662235527674</id><published>2010-05-24T21:27:44.184-04:00</published><updated>2010-05-24T21:27:44.184-04:00</updated><title type='text'>Anyone care to break the tie?</title><content type='html'>Anyone care to break the tie?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/8229506846240768948/comments/default/9212497662235527674'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/8229506846240768948/comments/default/9212497662235527674'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2010/05/wrong-side-of-tracks.html?showComment=1274750864184#c9212497662235527674' title=''/><author><name>GDW</name><uri>http://www.blogger.com/profile/07170175184112067309</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_AxF9RrUAxwU/SSd1jRaVWbI/AAAAAAAABEI/XRSFeOaM25s/S220/gdw_logo_medium.png'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.gamedesignerwannabe.com/2010/05/wrong-side-of-tracks.html' ref='tag:blogger.com,1999:blog-20978354.post-8229506846240768948' source='http://www.blogger.com/feeds/20978354/posts/default/8229506846240768948' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1457414214'/></entry><entry><id>tag:blogger.com,1999:blog-20978354.post-1421241446919813683</id><published>2010-05-24T13:19:33.261-04:00</published><updated>2010-05-24T13:19:33.261-04:00</updated><title type='text'>I disagree.  I feel like the smog in the air just ...</title><content type='html'>I disagree.  I feel like the smog in the air just obscures the building.  I&amp;#39;d mix some black and dark browns in with the medium brown you&amp;#39;re using in the top tile.  It&amp;#39;ll communicate the pollution more effectively, I think.  Also, if you make your building&amp;#39;s shadow less opaque, it will keep it from obscuring the ground.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/8229506846240768948/comments/default/1421241446919813683'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/8229506846240768948/comments/default/1421241446919813683'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2010/05/wrong-side-of-tracks.html?showComment=1274721573261#c1421241446919813683' title=''/><author><name>Dan Cassar</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.gamedesignerwannabe.com/2010/05/wrong-side-of-tracks.html' ref='tag:blogger.com,1999:blog-20978354.post-8229506846240768948' source='http://www.blogger.com/feeds/20978354/posts/default/8229506846240768948' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-168321205'/></entry><entry><id>tag:blogger.com,1999:blog-20978354.post-3752611183515912755</id><published>2010-05-24T06:39:49.612-04:00</published><updated>2010-05-24T06:39:49.612-04:00</updated><title type='text'>The one with both looks better for the look you ar...</title><content type='html'>The one with both looks better for the look you are trying to acheive</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/8229506846240768948/comments/default/3752611183515912755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/8229506846240768948/comments/default/3752611183515912755'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2010/05/wrong-side-of-tracks.html?showComment=1274697589612#c3752611183515912755' title=''/><author><name>WLhokies</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.gamedesignerwannabe.com/2010/05/wrong-side-of-tracks.html' ref='tag:blogger.com,1999:blog-20978354.post-8229506846240768948' source='http://www.blogger.com/feeds/20978354/posts/default/8229506846240768948' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-377863926'/></entry></feed>
