<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-20978354.post645955433097806362..comments</id><updated>2010-08-30T18:03:32.312-04:00</updated><category term='Brinksmanship'/><category term='NYC Board Game Designers'/><category term='Off-Topic'/><category term='game ideas'/><category term='math'/><category term='business'/><category term='game designers'/><category term='Titans of Industry'/><category term='video games'/><category term='theme'/><category term='Privateering'/><category term='Things to Keep in Mind'/><category term='comic'/><category term='Black Market'/><category term='Theme Park'/><category term='Pioneer'/><category term='Anniversary Gift'/><category term='submission'/><category term='Municipality'/><category term='Playtesting Series'/><category term='design stories'/><category term='Battle Stations'/><category term='publisher'/><category term='game design'/><category term='rulebook'/><category term='graphic design'/><category term='Programmer'/><category term='response'/><category term='Things That Make Me Weep'/><category term='rerun'/><category term='playtest'/><category term='Game Design Assistant'/><category term='Moon Colonization'/><category term='Vampire game'/><category term='conventions'/><category term='Star Trek: Fleet Captains'/><category term='prototype'/><category term='design principles'/><title type='text'>Comments on Game Designer Wannabe: Company Name, Part 5</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.gamedesignerwannabe.com/feeds/645955433097806362/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/645955433097806362/comments/default'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2010/08/company-name-part-5.html'/><author><name>Michael R. Keller</name><uri>http://www.blogger.com/profile/07170175184112067309</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_AxF9RrUAxwU/TPBFfCGYmNI/AAAAAAAADIk/KWQ-RTD78J0/S220/visiblehandgames-notext-square.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>5</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-20978354.post-2977158348716083083</id><published>2010-08-30T18:03:32.312-04:00</published><updated>2010-08-30T18:03:32.312-04:00</updated><title type='text'>No offense, but I wouldn&amp;#39;t go with that either...</title><content type='html'>No offense, but I wouldn&amp;#39;t go with that either :/&lt;br /&gt;&lt;br /&gt;The &amp;quot;crowd sourcing&amp;quot; idea is interesting, worst case you get nothing from it and end up hiring someone anyway.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/645955433097806362/comments/default/2977158348716083083'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/645955433097806362/comments/default/2977158348716083083'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2010/08/company-name-part-5.html?showComment=1283205812312#c2977158348716083083' title=''/><author><name>Seth Jaffee</name><uri>http://www.blogger.com/profile/12449603052617321357</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='03553691337191350000'/><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_X9_tyTtaJfw/SLXyUCUfWrI/AAAAAAAAAK8/sUdZJdM56nA/s1600-R/wanted-avatar.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.gamedesignerwannabe.com/2010/08/company-name-part-5.html' ref='tag:blogger.com,1999:blog-20978354.post-645955433097806362' source='http://www.blogger.com/feeds/20978354/posts/default/645955433097806362' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-83274519'/></entry><entry><id>tag:blogger.com,1999:blog-20978354.post-7878184955313037279</id><published>2010-08-30T15:39:33.535-04:00</published><updated>2010-08-30T15:39:33.535-04:00</updated><title type='text'>The Original Anonymous also weighing in on either ...</title><content type='html'>The Original Anonymous also weighing in on either hiring someone, or crowd sourcing it from BGG like Stronghold games did.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/645955433097806362/comments/default/7878184955313037279'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/645955433097806362/comments/default/7878184955313037279'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2010/08/company-name-part-5.html?showComment=1283197173535#c7878184955313037279' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.gamedesignerwannabe.com/2010/08/company-name-part-5.html' ref='tag:blogger.com,1999:blog-20978354.post-645955433097806362' source='http://www.blogger.com/feeds/20978354/posts/default/645955433097806362' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-759373699'/></entry><entry><id>tag:blogger.com,1999:blog-20978354.post-195900625801380193</id><published>2010-08-30T10:38:09.860-04:00</published><updated>2010-08-30T10:38:09.860-04:00</updated><title type='text'>No. Hire someone.</title><content type='html'>No. Hire someone.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/645955433097806362/comments/default/195900625801380193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/645955433097806362/comments/default/195900625801380193'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2010/08/company-name-part-5.html?showComment=1283179089860#c195900625801380193' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.gamedesignerwannabe.com/2010/08/company-name-part-5.html' ref='tag:blogger.com,1999:blog-20978354.post-645955433097806362' source='http://www.blogger.com/feeds/20978354/posts/default/645955433097806362' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-970124752'/></entry><entry><id>tag:blogger.com,1999:blog-20978354.post-2682039283316721186</id><published>2010-08-30T09:25:35.774-04:00</published><updated>2010-08-30T09:25:35.774-04:00</updated><title type='text'>Yes, a stock ticker was the goal.

The top was jus...</title><content type='html'>Yes, a stock ticker was the goal.&lt;br /&gt;&lt;br /&gt;The top was just an easy circle, but the bottom needs to be elliptical so I had to do it manually. I intend to clean up the lines a bit, this is just a test of the overall concept.&lt;br /&gt;&lt;br /&gt;Do you think I should go with this one or hire someone?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/645955433097806362/comments/default/2682039283316721186'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/645955433097806362/comments/default/2682039283316721186'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2010/08/company-name-part-5.html?showComment=1283174735774#c2682039283316721186' title=''/><author><name>GDW</name><uri>http://www.blogger.com/profile/07170175184112067309</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_AxF9RrUAxwU/SSd1jRaVWbI/AAAAAAAABEI/XRSFeOaM25s/S220/gdw_logo_medium.png'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.gamedesignerwannabe.com/2010/08/company-name-part-5.html' ref='tag:blogger.com,1999:blog-20978354.post-645955433097806362' source='http://www.blogger.com/feeds/20978354/posts/default/645955433097806362' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1457414214'/></entry><entry><id>tag:blogger.com,1999:blog-20978354.post-4306261782573247028</id><published>2010-08-30T07:46:55.346-04:00</published><updated>2010-08-30T07:46:55.346-04:00</updated><title type='text'>I take it this is supposed to be an old stock tick...</title><content type='html'>I take it this is supposed to be an old stock ticker tape?  Like the one displayed here? &lt;br /&gt;&lt;br /&gt;http://www.armbrustercapital.com/Armbruster_Capital_Management/Home.html&lt;br /&gt;&lt;br /&gt;I&amp;#39;m not very excited about it, but it is better than the others.  I&amp;#39;m a little put off by the combination of hand drawing (the bottom of the device) and computer aided smoothness (the top)</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/645955433097806362/comments/default/4306261782573247028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/645955433097806362/comments/default/4306261782573247028'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2010/08/company-name-part-5.html?showComment=1283168815346#c4306261782573247028' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.gamedesignerwannabe.com/2010/08/company-name-part-5.html' ref='tag:blogger.com,1999:blog-20978354.post-645955433097806362' source='http://www.blogger.com/feeds/20978354/posts/default/645955433097806362' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-759373699'/></entry></feed>
