<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-20978354.post1916051105923692072..comments</id><updated>2010-09-02T12:33:00.545-04:00</updated><title type='text'>Comments on Game Designer Wannabe: Economy of Design</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.gamedesignerwannabe.com/feeds/1916051105923692072/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/1916051105923692072/comments/default'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2009/08/economy-of-design.html'/><author><name>GDW</name><uri>http://www.blogger.com/profile/07170175184112067309</uri><email>gdw@gamedesignerwannabe.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-20978354.post-5003880364784801422</id><published>2010-09-02T12:33:00.545-04:00</published><updated>2010-09-02T12:33:00.545-04:00</updated><title type='text'>I like the thought experiment of what chess would ...</title><content type='html'>I like the thought experiment of what chess would be like if made as a eurogame. My guess:&lt;br /&gt;&lt;br /&gt;*Players would have a set number of movement points to spend each turn, which they could divide up between pieces.&lt;br /&gt;*A player can move either color&amp;#39;s pieces, but to move a piece, you need to spend a card matching that piece from hand&lt;br /&gt;*Each piece you capture is worth a certain number of victory points&lt;br /&gt;*The game ends when one color advances a pawn to the last rank or loses all of its pawns&lt;br /&gt;*Since colors don&amp;#39;t belong to players, up to 5 players can play</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/1916051105923692072/comments/default/5003880364784801422'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/1916051105923692072/comments/default/5003880364784801422'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2009/08/economy-of-design.html?showComment=1283445180545#c5003880364784801422' title=''/><author><name>GDW</name><uri>http://www.blogger.com/profile/07170175184112067309</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04697987802012749658'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.gamedesignerwannabe.com/2009/08/economy-of-design.html' ref='tag:blogger.com,1999:blog-20978354.post-1916051105923692072' source='http://www.blogger.com/feeds/20978354/posts/default/1916051105923692072' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-20978354.post-351536735419430030</id><published>2010-09-01T21:50:04.737-04:00</published><updated>2010-09-01T21:50:04.737-04:00</updated><title type='text'>Great question!

First, I need to knock out a quic...</title><content type='html'>Great question!&lt;br /&gt;&lt;br /&gt;First, I need to knock out a quick point that a friend of mine made about complexity vs. complication. He was talking about computer systems, but he used a game analogy.&lt;br /&gt;&lt;br /&gt;Chess is complex. You can fit all the rules on one side of notebook page, but you won&amp;#39;t live long enough to fully master the game.&lt;br /&gt;&lt;br /&gt;Mousetrap is complicated. It has many moving parts, but the engine behind it is a straight line with little variation. It&amp;#39;s half a step above Chutes and Ladders.&lt;br /&gt;&lt;br /&gt;Complex systems, and games, are wonderful. Complicated systems, and games, might be entertaining, but they cannot deliver long term.&lt;br /&gt;&lt;br /&gt;Anyway, I was thinking the other day about chess. I pondered - what would chess be like if it had been developed today, in Germany.&lt;br /&gt;&lt;br /&gt;* It would have just shy of 700 pieces.&lt;br /&gt;* You would have to buy or trade something before you could move a piece.&lt;br /&gt;* It would have to allow 2 - 5 players.&lt;br /&gt;* Some of the best pieces would only be available in certain countries.&lt;br /&gt;* Once check was declared, the threatened player would be allowed to negotiate himself out of the situation.&lt;br /&gt;&lt;br /&gt;I dunno. It&amp;#39;s a half-baked idea. I don&amp;#39;t mean to knock Eurogames. It&amp;#39;s just that once in a while I have to sit back and say &amp;quot;Holy carp - that has a LOT of stuff going on there.&amp;quot;&lt;br /&gt;&lt;br /&gt;I love Carcassonne and a few others. I&amp;#39;d rather play Tsuro or cribbage than Settlers of Catan or Dominion. I&amp;#39;m not saying that the latter games are only complicated (from my earlier point), but I will say that the kind of strategic &amp;quot;ah ha!&amp;quot; reward they provide is not my cup of tea.&lt;br /&gt;&lt;br /&gt;Similarly, I used to have just about every Munchkin product known to man - but I had only played the game once or twice many years ago. Last year, I sat down and actually played a few of them for several hours. After a few games, the giggles faded and the frustration came in. I put the lot on eBay the next week. It&amp;#39;s a fun diversion, but it&amp;#39;s all theme and very little game. Like Mousetrap.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/1916051105923692072/comments/default/351536735419430030'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/1916051105923692072/comments/default/351536735419430030'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2009/08/economy-of-design.html?showComment=1283392204737#c351536735419430030' title=''/><author><name>Corey Young</name><uri>http://coreyyoung.com</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.gamedesignerwannabe.com/2009/08/economy-of-design.html' ref='tag:blogger.com,1999:blog-20978354.post-1916051105923692072' source='http://www.blogger.com/feeds/20978354/posts/default/1916051105923692072' type='text/html'/></entry></feed>