<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-20978354.post114130898174717613..comments</id><updated>2011-11-13T20:49:39.426-05:00</updated><category term='Brinksmanship'/><category term='NYC Board Game Designers'/><category term='Off-Topic'/><category term='game ideas'/><category term='math'/><category term='business'/><category term='game designers'/><category term='Titans of Industry'/><category term='video games'/><category term='theme'/><category term='Privateering'/><category term='Things to Keep in Mind'/><category term='comic'/><category term='Black Market'/><category term='Theme Park'/><category term='Pioneer'/><category term='Anniversary Gift'/><category term='submission'/><category term='Municipality'/><category term='Playtesting Series'/><category term='design stories'/><category term='Battle Stations'/><category term='publisher'/><category term='game design'/><category term='rulebook'/><category term='graphic design'/><category term='Programmer'/><category term='response'/><category term='Things That Make Me Weep'/><category term='rerun'/><category term='playtest'/><category term='Game Design Assistant'/><category term='Moon Colonization'/><category term='Vampire game'/><category term='conventions'/><category term='Star Trek: Fleet Captains'/><category term='prototype'/><category term='design principles'/><title type='text'>Comments on Game Designer Wannabe: An Answer</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.gamedesignerwannabe.com/feeds/114130898174717613/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/114130898174717613/comments/default'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2006/03/answer.html'/><author><name>Michael R. Keller</name><uri>http://www.blogger.com/profile/07170175184112067309</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_AxF9RrUAxwU/TPBFfCGYmNI/AAAAAAAADIk/KWQ-RTD78J0/S220/visiblehandgames-notext-square.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-20978354.post-114195453097648117</id><published>2006-03-09T20:35:00.000-05:00</published><updated>2006-03-09T20:35:00.000-05:00</updated><title type='text'>I got turned down by OTB as well. Bugged me a lot ...</title><content type='html'>I got turned down by OTB as well. Bugged me a lot at first 'cause when I gave them the reviews copy at Origins they were gushing and praising the game!&lt;BR/&gt;I was later told that though the game was good, it was not "fun" enough for their product line...&lt;BR/&gt;Oh well... I decided to self-publish a few copies while I continue shopping for a buyer.&lt;BR/&gt;I did find a few small press companies that were interested in the game but we could not come to aggreeable terms. either they wanted complete ownership of the game for a pitance or they were planning to price it higher then it should by a large margin.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/114130898174717613/comments/default/114195453097648117'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/114130898174717613/comments/default/114195453097648117'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2006/03/answer.html?showComment=1141954500000#c114195453097648117' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.gamedesignerwannabe.com/2006/03/answer.html' ref='tag:blogger.com,1999:blog-20978354.post-114130898174717613' source='http://www.blogger.com/feeds/20978354/posts/default/114130898174717613' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1330019910'/></entry><entry><id>tag:blogger.com,1999:blog-20978354.post-114143312687402881</id><published>2006-03-03T19:45:00.000-05:00</published><updated>2006-03-03T19:45:00.000-05:00</updated><title type='text'>You are of course correct.  But it can be hard som...</title><content type='html'>You are of course correct.  But it can be hard sometimes to keep the energy going when your mind realizes that you have made no tangible progress.  I enjoy the process of game design very much and don't regret trying to do this, but I'm just inherently more susceptible than most people to becoming discouraged.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/114130898174717613/comments/default/114143312687402881'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/114130898174717613/comments/default/114143312687402881'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2006/03/answer.html?showComment=1141433100000#c114143312687402881' title=''/><author><name>GDW</name><uri>http://www.blogger.com/profile/07170175184112067309</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.gamedesignerwannabe.com/2006/03/answer.html' ref='tag:blogger.com,1999:blog-20978354.post-114130898174717613' source='http://www.blogger.com/feeds/20978354/posts/default/114130898174717613' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1457414214'/></entry><entry><id>tag:blogger.com,1999:blog-20978354.post-114140718003868941</id><published>2006-03-03T12:33:00.000-05:00</published><updated>2006-03-03T12:33:00.000-05:00</updated><title type='text'>Persistance is the key! The more you are out there...</title><content type='html'>Persistance is the key! The more you are out there, the better your odds of getting through.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/114130898174717613/comments/default/114140718003868941'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/114130898174717613/comments/default/114140718003868941'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2006/03/answer.html?showComment=1141407180000#c114140718003868941' title=''/><author><name>Dan</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.gamedesignerwannabe.com/2006/03/answer.html' ref='tag:blogger.com,1999:blog-20978354.post-114130898174717613' source='http://www.blogger.com/feeds/20978354/posts/default/114130898174717613' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-169338044'/></entry></feed>
