<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-20978354.post114015498941369847..comments</id><updated>2011-11-13T20:49:39.428-05:00</updated><category term='Brinksmanship'/><category term='NYC Board Game Designers'/><category term='Off-Topic'/><category term='game ideas'/><category term='math'/><category term='business'/><category term='game designers'/><category term='Titans of Industry'/><category term='video games'/><category term='theme'/><category term='Privateering'/><category term='Things to Keep in Mind'/><category term='comic'/><category term='Black Market'/><category term='Theme Park'/><category term='Pioneer'/><category term='Anniversary Gift'/><category term='submission'/><category term='Municipality'/><category term='Playtesting Series'/><category term='design stories'/><category term='Battle Stations'/><category term='publisher'/><category term='game design'/><category term='rulebook'/><category term='graphic design'/><category term='Programmer'/><category term='response'/><category term='Things That Make Me Weep'/><category term='rerun'/><category term='playtest'/><category term='Game Design Assistant'/><category term='Moon Colonization'/><category term='Vampire game'/><category term='conventions'/><category term='Star Trek: Fleet Captains'/><category term='prototype'/><category term='design principles'/><title type='text'>Comments on Game Designer Wannabe: Gameopoly</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.gamedesignerwannabe.com/feeds/114015498941369847/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/114015498941369847/comments/default'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2006/02/gameopoly.html'/><author><name>Michael R. Keller</name><uri>http://www.blogger.com/profile/07170175184112067309</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_AxF9RrUAxwU/TPBFfCGYmNI/AAAAAAAADIk/KWQ-RTD78J0/S220/visiblehandgames-notext-square.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-20978354.post-114022836498083827</id><published>2006-02-17T21:06:00.000-05:00</published><updated>2006-02-17T21:06:00.000-05:00</updated><title type='text'>Monopoly is fun because its something that most of...</title><content type='html'>Monopoly is fun because its something that most of us know we can never accomplish, playing with money is always fun if u have any...</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/114015498941369847/comments/default/114022836498083827'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/114015498941369847/comments/default/114022836498083827'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2006/02/gameopoly.html?showComment=1140228360000#c114022836498083827' title=''/><author><name>Cloud</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.gamedesignerwannabe.com/2006/02/gameopoly.html' ref='tag:blogger.com,1999:blog-20978354.post-114015498941369847' source='http://www.blogger.com/feeds/20978354/posts/default/114015498941369847' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1854185677'/></entry><entry><id>tag:blogger.com,1999:blog-20978354.post-114020793620002101</id><published>2006-02-17T15:25:00.000-05:00</published><updated>2006-02-17T15:25:00.000-05:00</updated><title type='text'>Point taken, but would it perhaps have been possib...</title><content type='html'>Point taken, but would it perhaps have been possible to ask a followup that suggested he explore those games without offending him?  After all, he had no problem declaring that the reason you and your readers didn't like Monopoly was because we didn't play by the real rules.&lt;BR/&gt;&lt;BR/&gt;It's common for journalists to treat their interviewees gingerly, but there are ways to get a point across.  One of my favorite interviews ever is here:http://www.1up.com/do/feature?cId=3147131&amp;did=1</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/114015498941369847/comments/default/114020793620002101'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/114015498941369847/comments/default/114020793620002101'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2006/02/gameopoly.html?showComment=1140207900000#c114020793620002101' title=''/><author><name>GDW</name><uri>http://www.blogger.com/profile/07170175184112067309</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.gamedesignerwannabe.com/2006/02/gameopoly.html' ref='tag:blogger.com,1999:blog-20978354.post-114015498941369847' source='http://www.blogger.com/feeds/20978354/posts/default/114015498941369847' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1457414214'/></entry><entry><id>tag:blogger.com,1999:blog-20978354.post-114017876145256142</id><published>2006-02-17T07:19:00.000-05:00</published><updated>2006-02-17T07:19:00.000-05:00</updated><title type='text'>I didn't press forward on the one point simply bec...</title><content type='html'>I didn't press forward on the one point simply because I didn't feel that it would be overly productive - he would simply have been mocked even more - and that would lose me interviews in the future.&lt;BR/&gt;&lt;BR/&gt;I found his interview quite fascinating, and if I ever meet him again, will attempt to teach him a game such as Settlers of Catan.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/114015498941369847/comments/default/114017876145256142'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/114015498941369847/comments/default/114017876145256142'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2006/02/gameopoly.html?showComment=1140178740000#c114017876145256142' title=''/><author><name>Tom Vasel</name><uri>http://www.tomvasel.com</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.gamedesignerwannabe.com/2006/02/gameopoly.html' ref='tag:blogger.com,1999:blog-20978354.post-114015498941369847' source='http://www.blogger.com/feeds/20978354/posts/default/114015498941369847' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-875211993'/></entry></feed>
