<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-20978354.post113826731804972194..comments</id><updated>2009-09-04T09:00:23.687-04:00</updated><category term='Brinksmanship'/><category term='NYC Board Game Designers'/><category term='Off-Topic'/><category term='game ideas'/><category term='math'/><category term='business'/><category term='game designers'/><category term='Titans of Industry'/><category term='video games'/><category term='theme'/><category term='Privateering'/><category term='Things to Keep in Mind'/><category term='comic'/><category term='Black Market'/><category term='Theme Park'/><category term='Pioneer'/><category term='Anniversary Gift'/><category term='submission'/><category term='Municipality'/><category term='Playtesting Series'/><category term='design stories'/><category term='Battle Stations'/><category term='publisher'/><category term='game design'/><category term='rulebook'/><category term='graphic design'/><category term='Programmer'/><category term='response'/><category term='Things That Make Me Weep'/><category term='rerun'/><category term='playtest'/><category term='Game Design Assistant'/><category term='Moon Colonization'/><category term='Vampire game'/><category term='conventions'/><category term='Star Trek: Fleet Captains'/><category term='prototype'/><category term='design principles'/><title type='text'>Comments on Game Designer Wannabe: Playtesting - Part 3</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.gamedesignerwannabe.com/feeds/113826731804972194/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/113826731804972194/comments/default'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2006/01/playtesting-part-3.html'/><author><name>Michael R. Keller</name><uri>http://www.blogger.com/profile/07170175184112067309</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_AxF9RrUAxwU/TPBFfCGYmNI/AAAAAAAADIk/KWQ-RTD78J0/S220/visiblehandgames-notext-square.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-20978354.post-113923892372642205</id><published>2006-02-06T10:15:00.000-05:00</published><updated>2006-02-06T10:15:00.000-05:00</updated><title type='text'>I agree it is best not to jump in with strategy di...</title><content type='html'>I agree it is best not to jump in with strategy direction but you don't think that by refusing to answer such a direct question you might create frustration in your playtesters?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/113826731804972194/comments/default/113923892372642205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/113826731804972194/comments/default/113923892372642205'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2006/01/playtesting-part-3.html?showComment=1139238900000#c113923892372642205' title=''/><author><name>GDW</name><uri>http://www.blogger.com/profile/07170175184112067309</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.gamedesignerwannabe.com/2006/01/playtesting-part-3.html' ref='tag:blogger.com,1999:blog-20978354.post-113826731804972194' source='http://www.blogger.com/feeds/20978354/posts/default/113826731804972194' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1457414214'/></entry><entry><id>tag:blogger.com,1999:blog-20978354.post-113921111221129518</id><published>2006-02-06T02:31:00.000-05:00</published><updated>2006-02-06T02:31:00.000-05:00</updated><title type='text'>I disagree with the paragraph that begins &lt;i&gt;"So, ...</title><content type='html'>I disagree with the paragraph that begins &lt;I&gt;"So, is it best in the early game to build the structures you have in hand or to research for new structures?"&lt;/I&gt;&lt;BR/&gt;&lt;BR/&gt;In my opinion it's rarely a good idea to pass along strategy tips befoe a playtest. In the final game you're probably not going to include them in your rules, and if you do, the bulk of player will never read them.&lt;BR/&gt;&lt;BR/&gt;If instead you are silent on that front and watch and let your playtesters discover strategies of their own, you often discover all kinds of interesting things about your game you otherwise wouldn't, including ways that players of your published game might well "break" it without your strategy tips.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/113826731804972194/comments/default/113921111221129518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/113826731804972194/comments/default/113921111221129518'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2006/01/playtesting-part-3.html?showComment=1139211060000#c113921111221129518' title=''/><author><name>Matthew Frederick</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.gamedesignerwannabe.com/2006/01/playtesting-part-3.html' ref='tag:blogger.com,1999:blog-20978354.post-113826731804972194' source='http://www.blogger.com/feeds/20978354/posts/default/113826731804972194' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1474394429'/></entry></feed>
