<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-20978354.post113807317301119558..comments</id><updated>2009-09-04T08:59:36.751-04:00</updated><category term='Brinksmanship'/><category term='NYC Board Game Designers'/><category term='Off-Topic'/><category term='game ideas'/><category term='math'/><category term='business'/><category term='game designers'/><category term='Titans of Industry'/><category term='video games'/><category term='theme'/><category term='Privateering'/><category term='Things to Keep in Mind'/><category term='comic'/><category term='Black Market'/><category term='Theme Park'/><category term='Pioneer'/><category term='Anniversary Gift'/><category term='submission'/><category term='Municipality'/><category term='Playtesting Series'/><category term='design stories'/><category term='Battle Stations'/><category term='publisher'/><category term='game design'/><category term='rulebook'/><category term='graphic design'/><category term='Programmer'/><category term='response'/><category term='Things That Make Me Weep'/><category term='rerun'/><category term='playtest'/><category term='Game Design Assistant'/><category term='Moon Colonization'/><category term='Vampire game'/><category term='conventions'/><category term='Star Trek: Fleet Captains'/><category term='prototype'/><category term='design principles'/><title type='text'>Comments on Game Designer Wannabe: Playtesting - Part 1</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.gamedesignerwannabe.com/feeds/113807317301119558/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/113807317301119558/comments/default'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2006/01/playtesting-part-1.html'/><author><name>Michael R. Keller</name><uri>http://www.blogger.com/profile/07170175184112067309</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_AxF9RrUAxwU/TPBFfCGYmNI/AAAAAAAADIk/KWQ-RTD78J0/S220/visiblehandgames-notext-square.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-20978354.post-114330366206105084</id><published>2006-03-25T11:21:00.000-05:00</published><updated>2006-03-25T11:21:00.000-05:00</updated><title type='text'>Glad you like it.  I wrote about graphical quality...</title><content type='html'>Glad you like it.  I wrote about graphical quality in my post on Graphic Design here:&lt;BR/&gt;http://rellekmr.net/gdw/2006/02/graphic-design.html</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/113807317301119558/comments/default/114330366206105084'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/113807317301119558/comments/default/114330366206105084'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2006/01/playtesting-part-1.html?showComment=1143303660000#c114330366206105084' title=''/><author><name>GDW</name><uri>http://www.blogger.com/profile/07170175184112067309</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.gamedesignerwannabe.com/2006/01/playtesting-part-1.html' ref='tag:blogger.com,1999:blog-20978354.post-113807317301119558' source='http://www.blogger.com/feeds/20978354/posts/default/113807317301119558' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1457414214'/></entry><entry><id>tag:blogger.com,1999:blog-20978354.post-114330282850426682</id><published>2006-03-25T11:07:00.000-05:00</published><updated>2006-03-25T11:07:00.000-05:00</updated><title type='text'>This is all great stuff, just what I have been loo...</title><content type='html'>This is all great stuff, just what I have been looking as I'm entering the playtest phase of my latest game project (one I might actually finish! :). I just have one question: how hi-fi do you make the initial playtest material? I find it hard to decide on the right level of surface and grapical design.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/113807317301119558/comments/default/114330282850426682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20978354/113807317301119558/comments/default/114330282850426682'/><link rel='alternate' type='text/html' href='http://www.gamedesignerwannabe.com/2006/01/playtesting-part-1.html?showComment=1143302820000#c114330282850426682' title=''/><author><name>Mattias Lundmark</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.gamedesignerwannabe.com/2006/01/playtesting-part-1.html' ref='tag:blogger.com,1999:blog-20978354.post-113807317301119558' source='http://www.blogger.com/feeds/20978354/posts/default/113807317301119558' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-2105024008'/></entry></feed>
