Jul 7, 2014

DexCon 2014

Pictures from my DexCon trip at the end of the post, but some quick hits here:

  • My new game, FX, has a great central mechanic for simulating currency exchange rates. However, the pickup-and-deliver game I built around it is awful. I need to play a few more of those types of games to figure out the core essence I can boil them down to so it will be interesting without distracting from the central element of my game.
  • FCOJ is not good as a turn-based game. It was worse than the TTR card game.
  • FCOJ is still incredibly confusing for new players. I'd forgotten about that because I've been playtesting it with mostly the same 8 people for a year now. Getting new eyes on it was a good kick in the shin to remind me.
  • It is fun to pronounce FCOJ as "fikozh".
  • I am incredibly grateful for all the support that the Double Exposure team has given me over the past decade and was so happy to be able to premiere City Hall at DexCon. Giving me a private room with a good wireless signal for the final match of the City Hall tournament was also very nice of them.
  • For anyone who is reading this and has played City Hall, please take the time to write a forum post or even just a ratings comment on Board Game Geek. It would really help me out, even if it is marked as provisional. I am afraid of it being drowned out in the crazy atmosphere of GenCon and would like to get people's notice ahead of the convention so it is on their to-do list.
  • DexCon was a great start to my first convention season as a published game designer. I can't wait for GenCon and BGGCon!

3 comments:

  1. I didn't know you liked pick-up-and-deliver games! (*Do* you like pick-up-and-deliver games?)

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    1. I don't. Which helps explain why my first attempt was pretty awful. Hopefully by forcing myself to play a few I can learn the essential elements to making a decent one.

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    2. Man, I don't understand game designers at all.

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