Mar 6, 2013

City Hall Publisher

So . . . this happened. Got surprised by finding out from tweets of people who saw it live. Still, quite glad people finally know and are happy about the news.

6 comments:

  1. Thank you, Philip.

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  2. I just discovered this blog and I'm loving it! Lots of great information about designing games and the whole process. Thank you for your work on this topic. I have one request...

    Would it be possible to change the font/background combination? I'm not that old, but I'm having a heck-of-a-time reading the white text on the black background!!

    Keep it all coming and thanks again!

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  3. Thanks for the kind words.

    I'll take a look at the design this weekend and see what I can do. I'm not really tied to it.

    I have a question for you: which posts do you find most interesting? There are times I feel like I'm writing about things no one cares to read, so having some direction could help me post more often.

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  4. Hi Michael,

    Thanks for being willing to look at the design of the site. It would make me much more able to sit down and read for a longer stretch if the text was reversed.

    To answer your question: I am very interested in everything you've written about the design process! I know that's a very general answer, but I find myself just skimming past the topics about most anything else and zeroing in on 'design principles', 'game design', 'playtest', the whole 'playtesting series (I'm very excited to spend more time reading all of those), 'prototype', and 'submission'. I'm in the early stages of designing my own game and I'm trying to learn everything I can about the process!

    Moving forward, I would love to read more about the process of running a Kickstarter (what it's like, frustrations of the beast, things that seemed great about it, why you decided to try using it, how you were still able to get the game published even though the kickstarter project didn't work, etc). I would also be interested in reading the whole story of how you got the games published. Because you're being published, you have a wonderful insight into that process that the rest of us Game Designer Wannabes wonder about.

    On the podcast, you mentioned how you have different games at different levels of progress, or different stages. I would be interested to hear about how you juggle the different stages, how you keep your ideas straight ("Wait, why am I drafting cards in this dice game?!"), how many games you have going at one time, what you do with the ideas once you've developed it to certain points, how you decide which ideas to submit and to whom, and finally, how you juggle all of the design time with the rest of your life.

    I hope that helps a little bit. :-) I'm excited to read more of your material and learn from your experience!!

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  5. Nice!! I like the new look with the white text boxes but the black background for the rest of the site! It makes reading your material much easier. Thank you!!

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