Jan 3, 2012

Titans of Industry v31

Yesterday I ran my first playtest of 2012. This also marked the resumption of testing after the predictable holiday unavailability of my testers. It felt good to get Titans of Industry back on the table.

The results of this test were a little odd. In the first age, the very first three cards drawn from the Progress deck were all the city cards. The second age also saw an improbably early draw. This meant that the game, overall, was about 5 or 6 turns shorter than normal distribution would have made it.

Normally this would not be a problem. However, my main testing focus at the moment is balancing Age 3 advancements and Titan cards. Both of these are late-game or end-game mechanics. If the game is shortened from 25 rounds to 19, players will not have time to use these effectively.

The players were still positive about the experience and liked the tension of the unpredictable end of the age, but I didn't get to see anyone try to abuse the Advertising advancement. My notes are below.

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