Feb 22, 2010

Dreamation 2010 - Saturday

Dreamation was a rousing success.

I arrived early Saturday morning and headed for the Strategic Space booth. Mark Salzwedel, founder of Strategic Space, needed help staffing the booth for a couple of hours, so I volunteered.

I had placed a playtest for Municipality on the convention schedule for Saturday afternoon at 2:00pm. I headed over, got the paperwork from the convention staff, and set up. At first, things weren't looking so promising. 5 minutes after the scheduled start time, no one had yet shown up. Playtests aren't allowed to have pre-registrations, so it is impossible to know if people are late or no one was interested.

Soon, though, someone did arrive. It was someone I had known for years from these conventions. It turns out that he is a publisher and he wanted to playtest Municipality. My good friend Andrew Parks, of Quixotic Games, had mentioned the game to this publisher, whom I will refer to as "Gamma". Andy playtested Municipality last month and apparently said some nice things about it, because it got Gamma to want to see the game.

The playtest itself went well enough. He seemed to be really into the Political Capital mechanic that's become the heart of the game. He thoroughly enjoyed trying to bluff people into spending their Political Capital by bidding even when he didn't want to win the bid. That was a great sign. Unfortunately, one of the relatively new rules, money being worth points at the end, was too overpowered and overwhelmed the normal score. We agreed I should tone down the value of the money for the next version.

Despite that hiccup and a few more suggestions, both of them seemed really positive about Municipality. When I complete the game in a few months (knock on wood), I will definitely contact them.

Geoff Engelstein, who does a segment on The Dice Tower, watched a good portion of the playtest. He said it looked interesting. It may have been out of politeness, but it's always nice to have people compliment your design in front of a publisher. :-)

After the playtest, I went and played a game of Alhambra (came in distant second) and spoke with Andy for a while. I find that during the Dreamation and Dexcon conventions, I spend less than a third of my time playing games. Most of my time is spent socializing, which is often more fun than the tournament-driven, structured gaming schedule.

A bunch of us then went to dinner. Afterwards, I also showed the publisher Titans of Industry, which, in an astonishing coincidence, arrived in the mail the previous day. The previous publisher to whom I had sent it returned the game without comment. I wish they had given some feedback about it, but I do appreciate them returning the prototype.

Anyway, after giving publisher Gamma a quick overview of Titans of Industry, we agreed I would e-mail them the rulebook to look over. After that, we'll see if they're interested in moving forward with it.

Saturday was a very good day. It was one of my best days as a game designer wannabe in a long time.

To be continued . . .

Feb 15, 2010

Dreamation 2010 - Update

As previously reported, I'll be attending Dreamation 2010 this weekend and will be holding two playtests for Municipality.

The full schedule for the convention has been posted. The two playtests I am running are as listed below. If you'll be at Dreamation this weekend, come help me finish off this game.
B560: [PLAYTEST] "Municipality" presented by Michael Keller. Municipality is a medium-weight, city-building game where players activate various roles and then attempt to influence those roles to develop their own properties. Players barter influence with each other, trading the ability to do something now for the ability to do something else later. Saturday, 2:00PM - 4:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B700. NOTE: This event is a PLAYTEST. It is not available for selection.

B700: "Municipality". See B560. Sunday, 1:00PM - 3:00PM; One Session. NOTE: This event is a PLAYTEST. It is not available for selection.

Feb 8, 2010

Dreamation 2010 - Preview

I will be attending the Dreamation 2010 convention on Saturday, February 20 and Sunday, February 21. I have also submitted an application to run two sessions of Municipality on their playtest track. I don't have an exact time for the playtests yet, but I will post an update once I do.

So, if you'd like to try out Municipality, come to Dreamation and sign up!

Feb 1, 2010

Rerun: Playtesting - Part 1

Playtesting on Municipality has stalled by a combination of my working on Game Design Assistant and that I've been ill this week, so I've reposted from my series on Playtesting below. Hopefully this reminder will help me get things in gear so I can finish off Municipality and start sending it out.
Originally posted January 23, 2006

I will attempt to try to organize my beliefs about playtesting in a chronological order over a series of posts. That will be more useful as a reference for when you run your own playtests. If you do use it, just remember that you are taking advice from someone who has never been published. Kids, don’t try this at home.
Part 1 - Create a Playtest Team
Part 2 - Organize a Playtest Session
Part 3 - Introduce the Game
Part 4 - Play the Game
Part 5 - Get Feedback
Part 6 - Make Changes
One of the side benefits of attending Dreamation is turning out to be playtesting. Specifically, in addition to adding Matt and Joy as playtesters, a couple of guys I hadn't known previously but met and played with at the convention turned out to be living in my area. When one of them found out that I was a game designer he asked for my blog's address and e-mailed me letting me know he and his friend would be happy to join my playtest team.

This is good because before the convention I had two very distinct groups. My local and primary group was unfortunately non-gamers as I use the term. They play Magic: The Gathering, Dungeons and Dragons, and occasionally a board game, but none of them have ever been to a convention and if I talked about Board Game Geek or Tigris and Euphrates their eyes would go deer-in-the-headlights.

My other groups is definitely far more experienced with respect to games, but it is smaller and they all live quite far away from me, meaning I usually have to drive to them and spur-of-the-moment tests are quite out of the question.

It is a good thing that I have groups of different skill and experience levels, but I wish I could meet with my gamer group more often.

Finding good playtesters is difficult. From my (continuing) time as a CCG playtester, I know that it can be a tedious process. Testing a game can suck all of the fun out of actually playing. Finding people who are willing to deal with the testing process requires diligence, screening, and luck. It is not just willingness that testers need, they also need the ability to quickly learn to rules that can (and will) change mid-game. They need the ability to deal with losing because of poorly designed mechanics. They need to understand that you have a goal that is not necessarily their immediate enjoyment.

And of course they need to be reliable. Having a scheduled playtest session fall apart because a couple of people fail to show up not only wastes the opportunity to test that day, but it makes it far less likely that those who did show up will agree to set aside their day for you next time. Everyone has emergencies, but some people are just flakes. You need to make sure that a successful playtest does not depend on the flakes' presence.

I have some unfortunate experience with this. When I became a CCG playtester, I had to assemble a team of satellites for me to test with. There was one particular person who lived near me that I wanted to join my team. I had to hound him for weeks to get the signed non-disclosure agreement. When he finally showed up to sign it, I told him that I needed reliability from my team members and that if he was going to be as hard to reach and fail to show up to playtests that I would rather not have him at all. He assured me that radical recent events had prevented him from meeting me at designated times and from returning my numerous phone calls.

Well, he was my friend so I gave him the benefit of the doubt. I gave him the NDA to sign and never saw him again. I’m sure he thought he meant it when he said he’d be reliable. All flakes do.

Don’t assume your friends will all be good testers. Even if they say yes, it might be just because of a feeling of personal obligation as opposed to actual interest. Uninterested playtesters can be a hindrance. On the other hand, interested playtesters are worth their weight in gold. Well, not gold. How about foamcore board?