
Read
Game Design Assistant - Part 1 for background.
Game Design Assistant started as GDW Playtest signup. This was a simple web application I built with a limited set of features:
- Individual playtester logins
- Playtest session tracking
- Game and version tracking
- Limits on signup slots for each playtest
- Automatic assignment of extra players to substitute slots
- Message board for each playtest session
In addition to using the message board to communicate with playtesters, I also used it to track information about the game version's changes and information about the playtest itself (scores, playing time, etc.). I've been using it for a few months now and have added one more feature: anytime somone signs up for a session or posts on the message board, an e-mail is sent to let me know what happened.
As I've been using it, I've slowly realized some inefficiencies that were inevitable given the extremely basic design. Even as I was thinking about ways to improve the application, I realized that a full-featured application for aiding board game designers would not only help me in my efforts, but would be useful for other game designers as well.
More to come . . .