It has been a over a year and a half since I last sent Titans of Industry to a publisher. It has been two years since I decided that design work on it was "done". (Of course, no design is ever really done until it rolls off the presses.)
So it is with great excitement that I can tell you that it has been taken out of retirement. Seth Jaffee of Tasty Minstrel Games has announced that he will be playtesting Titans of Industry at BoardGameGeek.CON in a couple of weeks. He is doing this as part of Proto Alley, where many prototypes will be available for play by attendees.
In the long time since this has last touched my table, I have had a few ideas on how to attack the two things that most nipped at the back of my mind: the game's length and the too-high randomness of how advancements were purchased. This week I'm implementing my ideas physically and will ship them off just in time to be tested at the convention.
So, if you are going to be at BoardGameGeek.CON and love economic games, make sure to help test Titans of Industry. Just check out this thread and make sure to speak to Seth at the Tasty Minstrel booth.
If you do play the game, please make sure to come back here and let me know what you think.
Update: I was incorrect in stating that it would be played as part of Proto Alley. Please see Seth's comment on this post for a clarification. Also, don't let this stop you from playing Titans! :-)