Sep 1, 2010

Logo Contest

Okay, I give up. I am asking the community to help me come up with a logo. Let's start with the carrot. If I select your design as my new logo you get:
  • One free copy of any design of mine that ever gets published
"Now hold on there, Michael," you object, "what if you are never published? You've been at this for over four years and have still not been published!"

Aha! I have thought of that. I'll give you a bird in the hand along with the two in the bush. In addition to the above, the winner will also receive:
  • One prototype copy of any one of my designs
This means that, worst comes to worst, you will at least have a one-of-a-kind game that no one else will get.

As a reminder, here is a list of eligible choices of prototype games to receive:Other designs which I've spoken about here that are not on that list are just not in even a playable state.

Now that you're undoubtedly waiting with bated breath to enter, here are the rules.
  1. Designs must be e-mailed to
  2. Make sure that they are either vector graphics or of high enough resolution that they can be printed large without losing fidelity
  3. You must own all rights to the work you submit and relinquish those rights to me
  4. If no one is selected as an actual winner, I will select the best entry received and that person will receive the one prototype copy prize
  5. Winner is responsible for shipping costs
  6. All entries must be received by 11:59PM EST on September 30, 2010
  7. These rules are subject to change without notice

Finally, you can see my failed attempts to design a logo myself for ideas on themes I am interested in as well as ideas that just didn't work. Just remember that the name of the company represented by the logo has to be Visible Hand Games.


  1. Anonymous10:30 AM

    What's the story behind "Visible Hand"? I think that would be important to know so the logo can reflect it.

  2. It's a play on the concept of the "Invisible Hand of the Market" from Adam Smith.

    The hand is visible because it represents the player making an active and visible manipulation of the game's economy, instead of the invisible hand acting on its own.

  3. Also, as a tip: don't use dice. I am not a big fan of dice in games.

  4. Hmmm. I get the reference, but it doesn't really knock me down. It almost works better not knowing the backstory.

    Also brings to mind this -

    Yeah, I'm officially an old guy.

    I'll noodle this for a bit. I like the crowdsourcing approach. I hope it works!

  5. Wait a minute, I'm not already getting a free copy for playtesting?? I want my money back :P

    Anyway, I hate graphic design with a passion, but I hope you get some good ones.