I've decided to do bi-monthly updates on the status of all of my designs. This will both push me to consistently work on my games as well as keeping any of you interested in the loop.
I will also try to enumerate exactly what needs to be done for each game at any given moment in time so that, if you wanted, you could collaborate on the design. In fact, I plan on setting up a group collaboration site for my games to allow any of you to contribute easily.
Even as much as a single small icon for a resource can greatly help. If you're as bad I am at art, maybe you could help me name cards. Some of the Advancement cards from Titans of Industry are still unnamed, even though I consider the game "complete".
Titans of Industry
Active - version 21 (2008.10.09) - currently with publisher Alpha
Needs:
I'm glad that the feedback already generated was good enough to make this person from wanting to put it further through the paces. Or maybe it did go badly but this person is kind enough to give it one more chance. Either way, I was told that after the convention I would receive feedback, so that's something to look forward to. And if Alpha eventually passes, all is not lost . . .
Privateering
Active - version 8 (2008.10.28) - Prototype Redesign
Needs:
Pioneer
Active - version 0 (2008.11.01) - Idea Phase
Needs:
Municipality
Active - version 1 (2008.10.28) - Rules Phase
Needs:
Battle Stations
Inactive - version 2 (2006.01.18) - Re-theming
Needs:
Anniversary Gift
Inactive - version 1 (2006.09.01) - Rules Design
Needs:
Moon Colonization
Inactive - version 1 (2006.01.22) - Rules Redesign
Needs:
Theme Park
Abandoned - version 1 (2005.07.28)Too similar to existing games on the market.
Kingpin
Abandoned - version 1 (2005.09.05)
This game just didn't work out when played. I think it was because I used dice. I hate dice.
Utopia
Abandoned - version 1 (2005)
First test so awful not worth an attempt to fix. Goals of game, induction and deception, incompatible in abstract movement game.
Programmer: Battle for Bandwidth
Abandoned - version 4 (2006.07.10)
My first design. Concept is too complex for a filler game, too one-dimensional for a serious game. Hopelessly flawed.
I will also try to enumerate exactly what needs to be done for each game at any given moment in time so that, if you wanted, you could collaborate on the design. In fact, I plan on setting up a group collaboration site for my games to allow any of you to contribute easily.
Even as much as a single small icon for a resource can greatly help. If you're as bad I am at art, maybe you could help me name cards. Some of the Advancement cards from Titans of Industry are still unnamed, even though I consider the game "complete".
Side note:
I've decided to begin anonymizing the publishers I contact by giving them codenames here in the blog. By doing so, it will give me greater freedom to post about the process of becoming a game designer here in the blog. Otherwise, I would feel a need to censor more information about what I am doing with whom, for privacy's sake.
I am going to be using the Greek alphabet, and in order of appearance, so the codename I use for a publisher has no relation to how I actually feel about that publisher, so don't read too much into it.
Titans of Industry
Active - version 21 (2008.10.09) - currently with publisher Alpha
Needs:
- Advancement Cards - Names (5/24)
- Titans Cards - Names (24/24)
- Board - consider reducing pricing grids to maximum 9 cost (8 cost for purchase from bank)
- Player Cards - larger than current and with illustrations
I'm glad that the feedback already generated was good enough to make this person from wanting to put it further through the paces. Or maybe it did go badly but this person is kind enough to give it one more chance. Either way, I was told that after the convention I would receive feedback, so that's something to look forward to. And if Alpha eventually passes, all is not lost . . .
Privateering
Active - version 8 (2008.10.28) - Prototype Redesign
Needs:
- New Card Layout
- Rulebook
Pioneer
Active - version 0 (2008.11.01) - Idea Phase
Needs:
- Everything
Municipality
Active - version 1 (2008.10.28) - Rules Phase
Needs:
- Finish Rules
Battle Stations
Inactive - version 2 (2006.01.18) - Re-theming
Needs:
- New Theme
Anniversary Gift
Inactive - version 1 (2006.09.01) - Rules Design
Needs:
- Finish Rules
Moon Colonization
Inactive - version 1 (2006.01.22) - Rules Redesign
Needs:
- New Mechanics
Theme Park
Abandoned - version 1 (2005.07.28)Too similar to existing games on the market.
Kingpin
Abandoned - version 1 (2005.09.05)
This game just didn't work out when played. I think it was because I used dice. I hate dice.
Utopia
Abandoned - version 1 (2005)
First test so awful not worth an attempt to fix. Goals of game, induction and deception, incompatible in abstract movement game.
Programmer: Battle for Bandwidth
Abandoned - version 4 (2006.07.10)
My first design. Concept is too complex for a filler game, too one-dimensional for a serious game. Hopelessly flawed.
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