Jun 1, 2008

Testing Blitz

I have gotten a meeting with a publisher at the upcoming Origins game convention. In preparation for this, I held a playtest for Titans of Industry today. I will go into greater detail on the results of the playtest tomorrow.

One thing I will say is that I have already decided on what changes need to be made to the game, so I have decided to try to hold another playtest next weekend. Three tests on three versions of a game is definitely a first for me. However, I want to make the most of my meeting at Origins. This is especially true because of how strongly I feel about Titans of Industry. I think it is likely that I will never make a game to top this one. If I can't get this game published, then I might as well give up on ever getting a game published.

So, even though it will mean the third week in a row that I give up my weeknights to make a new version of a game, It will be worth it if I can get one more playtest in before Origins.

After testing Titans of Industry, we tested the games of two other designers, one of whom is a friend of mine. They were both bank robbing games, as the two designers had originally collaborated on the core idea and then took divergent paths in their individual designs.

It was actually interesting to see the differences that occurred as a result of the parallel design. The obvious question to ask is which one is better. However, each game had its own unique qualities and its own drawbacks. In the future it might be possible to say one is "better" than the other, but it is far too early in either game's development to do so.

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