Just a quick update:
Yesterday, I met with the first publisher of the weekend. I gave him my five-minute Titans of Industry spiel (no pun intended), as that's really all the time he has. I don't yet know what he really thought, but he did ask to hold onto the game for a day so he could have it playtested.
Clearly, that's better than outright rejection. It means that my concept is appealing on its face. However, handing him my game and then having to wait until later today to hear back from him led to an anxiety-ridden night that drove me up the wall. There is a longer story here, but I'll write about it after I know the final outcome.
Sufficient to say that my hope for success got shredded.
Yesterday, I met with the first publisher of the weekend. I gave him my five-minute Titans of Industry spiel (no pun intended), as that's really all the time he has. I don't yet know what he really thought, but he did ask to hold onto the game for a day so he could have it playtested.
Clearly, that's better than outright rejection. It means that my concept is appealing on its face. However, handing him my game and then having to wait until later today to hear back from him led to an anxiety-ridden night that drove me up the wall. There is a longer story here, but I'll write about it after I know the final outcome.
Sufficient to say that my hope for success got shredded.
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