How much randomness is good? I have a brand new design (although you could argue it was born out of the ashes of Black Market) that is about commodities production and its got some pretty complex stuff going on. Right now, however, the game is entirely lacking in randomness. I'm considering adding event cards that affect the market for the different goods in positive and negative ways. Is this a good idea? I want this to be a serious gamer's game. So, the question is, should I leave out the random event cards or would they add to the fun?
Feedback on this one would be heavily appreciated.
Feedback on this one would be heavily appreciated.
